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It will require some of those years of Street Fighter knowledge to pull off some of the more flashy moves, and set up Hyper Combos with perfection and ease but SF enthusiast will enjoy being able to utterly destroy any opponent. I fought a guy who used Magneto to utterly destroy me, I mean by body didn’t hit the ground till I was dead. Technical, well-trained players can use MvC2’s air juggling system to create big combo strings without the need for the special attacks. While it is true that it is more flash than other fighters, that doesn’t mean that the game can’t be played with a fair amount of skill. Now MvC2 isn’t just about performing epic combos, or flashy super moves it can also be rather deep. It is not a game breaking problem as it doesn’t affect normal game play at all, but it will be something you notice. Some people have attacks that have them hanging or something come out of the side of the screen and if you are playing the game in the 16X9 option the side of the screen won’t sync up with the side of your TV. In using some of these attacks are where you will notice a small graphical flaw. Others are fast fist combos, like Captain America’s Final Justice, or Morrigan’s clone fist attack. Like Strider’s call to his animal friends, or Cable’s Hyper Viper Beam. Some of them are very flashy and screen filling. Every character has at least one, but a few of them have as many as four. Speaking of Hyper Combos these are exactly what you would think, a game changing super move. But you have to choose the right moment to use them, because if you call them in at the wrong time you can find your support killed off just because he/she/it got hit with a Hyper Combo.
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These are helpful for setting up combos or trying to get a quick health boost. There are various types of assist that range from healing, air attacks, or dash attacks.
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However, you can call in one of your teammates to “assist” you. You are able to freely choose between them whenever you need to, which can be used to set up combos and other attacks. Bouts begin as one-on-one fights, and stay so for all intents and purposes. Fighting teams are comprised of three characters that you can mix and match between the two universes. Capcom 2 takes characters from both companies and mixes them up in a grand battle. But after enjoying and becoming quite good at SF 3 and IV I can now say I enjoy both the peanut butter and the chocolate as it were. But I have always been a comic book fan, still am to this day so when I heard about MvC I was excited mainly for the Marvel portion of it. My real taste of the fighting genre began with Mortal Kombat and after playing that, Street Fighter always seemed to slow to me. Now I was never into Street Fighter growing up. Thankfully after asking and practically begging Capcom, and Backbone Entertainment have rereleased the game on the PSN and Xbox Live Marketplace. Now some 9 years later, I still own the Dreamcast copy of the game but sadly my Dreamcast has gone the way of the dodo but my love for the game is still there. My friends and I had logged countless hours into the original MvC and we were ready to try out this new game with its expansive roster, and 3 on 3 tag battles. Mainly because I was the only one in my circle of friends that owned one and everyone wanted to come over and play this game I bought. I can remember back in July of 2000 I was so excited to be a Dreamcast owner.